Tricktionary

Welcome to the CIB Tricktionary, a quad specific list of tricks performed on transition or skatepark obstacles. Reconstruction of this list, which was originally developed in 2014 with the assistance and guidance of veteran roller skaters, has begun! Currently, much of the terminology in this resource was adapted from skateboarding to pay homage to the history of vertical roller skating which first took place in transitions in the mid 70’s. 

We understand that there is much confusion regarding quad skate language and that not all of the tricks listed translate from skateboarding to roller skating clearly. This is why we cannot wait to get your input and reconstruct this list. 

Our goal for this revision is to make a roller skate-specific resource that is more informative, comprehensive and visually appealing than ever. Head over to the blog to read more about our Tricktionary Reconstruction process, get involved and get stoked on this new build!

If you have a correction, recommendation or want to have a conversation with us regarding language or trick terminology, we invite you to join us in the conversation. Please use this form to submit your input. Our team will be checking regularly in the efforts to build out, expand and clarify our quad skate trick list.

 

STANCE

/stans/
Stance refers to your dominant form when skating parks. Lots of skaters are ambidextrous and will learn to ride in switch which mean leading both 'natural' and 'goofy' stance. It's also common for skaters to have a preferred stance but then 'switch' when carving or landing specific tricks.

Natural
Left foot dominant and skate left side forward.

Goofy
Right foot dominant and skate right side forward.

Prone
Forward facing stance.

Sidestance 🦀
Sideway's facing stance with your skates heel to heel. Also known as 'Crab'.


Fakie
Skating backwards. This can be done both frontside and backside. Most skaters first experience 'fakie' when learning to pump up and down a ramp. The term fakie can be applied to pumping, carving, airs, drop-ins, stalls and more!


Switch
Skating in your opposite stance e.g. If you normally skate left lead 'natural' you would switch to right lead 'goofy'.

Pump
To use your momentum and the transition to generate speed.

 

Pivot turn
To turn on a transition 180° with your feet on the ground.

Jump turn
To turn 180° by lifting your feet and jumping to turn.

Carve turn
To turn on a transition with power, a low centre of gravity. Performing long swooping turns. Frontside and backside carves are determined by your leading leg and the direction of the turn. 


ENTRIES

/ˈentrē/
Entries or drop-ins, refer to the way you step or roll into the transition from the top. Entries can be performed forward or fakie and with as much flair as you can dream up. For a great tutorial on dropping in and other basics [click here].

Pivot Drop-in
Refers to stepping one skate (typically your non-dominant side) onto the coping and pivoting off that skate while stepping your dominant skate inside the transition to drop in.

 

Double Pivot Drop-in

Refers to stepping both skates onto the coping and pivoting off both skates to drop in by leaning your weight forward.

 

Step Drop-in
Refers to keeping one skate on the deck and avoiding the coping altogether while the other skate steps into the transition to drop in.

 

Rolling Drop-in
Refers to dropping in with speed by rolling from the deck, over the coping and into the transition. This can be done by rolling straight towards the coping or from a slight angle of the coping.

 

Deck Drop  
Refers to rolling along the deck with one skate drifting in a slide or grind position along the coping. This can be referred to as a Deck Slide Drop-in when the drifting skate is on its slider or a Deck Grind Drop-in when the drifting skate is on its trucks. For more details about the distinction between slides and grinds, check out those sections of the Tricktionary.

*This trick was renamed in 2020 as it perpetuated harmful ableist language. Read about the Trick Name History here. CW: This blog post contains history that discusses harmful audist and ableist language. https://cibcrew.com/blogs/news/trick-history-deck-grind-and-slide

Jump Drop-in
Refers to jumping off both skates over the coping and into the transition.

Dita Drop 

Refers to rotating 180° from forwards to fakie off the deck. For extra flair, this is done from a single toe stop on the top deck. Check out this blog for the tricks history: DITA DROP

 

Cartwheel Drop-in 

Refers to cartwheeling from the deck into the transition. There are two ways to cartwheel drop-in. One way is to set up on the deck with your toe stops pointing towards the coping. Then, cartwheel towards the coping and continue your momentum into the transition to come in fakie. Another way is to set up on the deck with your skates parallel and close to the coping. In this case you would do half a cartwheel into a handstand and then drop in fakie.

 

Death Drop 💀
Refers to coming into a handstand from the deck with your back body facing towards the transition and entering the transition forward. Not for the faint of heart, the death drop is the second half of an invert.

 

 

Sit Drop-in
Refers to sitting on the coping facing the transition and then tucking your feet under your hips while you tip forward to drop in. A little push off the hands can be helpful to get your momentum going for this one.

 

Fakie Drop-in
Refers to setting up your drop in with your back facing the transition and then dropping in.

Slide/Grind Drop-in
Refers to sliding, skates perpendicular to the coping, or grinding, skates parallel to the coping, and then dropping in.

 

 

ROTATIONS
/rōˈtāSH(ə)n/

Spins and rotations can be done inside and above the transition. They can also be done as a stall onto a coping or rail, an exit from the transition or over a spine. Depending on where you perform the trick this will change the direction you land in.

Frontside (FS)
To turn with your front towards the coping. e.g. Right leg leading and turning right, or Left leg leading and turning left.

Backside (BS)
To turn with your back towards the coping. e.g. Right leg leading and turning left or Left leg leading and turning right.

180°
To turn 180° a half rotation.

Half Cab
Fakie 180°.

360°
To turn 360° a full rotation.

Caballerial/Full Cab
Fakie 360°

540°, 720°, 900°, 1080°…
Same as above. All rotations can be done as aerial manoeuvres and with grabs.

Alley Oop ➰
Is to turn/carve in one direction but to rotate in the opposite direction e.g. turning left and rotating right.

Late Spin
Commonly done as an air. To start your rotation late, after the apex of your momentum.

Bert (Bertlemann)
A hand plant pivot turns or slide.

STALLS
/stôl/

Stalling is performed on top of coping or ledges. It typically requires one or more skates to be connecting to the railing. For a #solid stall you should be able to hold the position for 2-3 seconds, which becomes trickier for stalls that require movement or contorted body positions. It is easier to stall if you have a Slider or Slide Block mounted to your trucks as it allows you to connect to the coping, however it can also be done in the space between your trucks on your plate if you do not obtain such items.

Plate Stall
To land both feet on the coping on the arches of your feet.

Backside Stall
To jump 180
° with your back to the coping and land in a plate stall.

Frontside Stall
To jump 180
° opposite to backside and land in a plate stall.

Axle Stall - To stall on the metal trucks between your wheels.

Late Stall 
Any stall that is done after airing high above the coping before landing to the stall.

180° Out - Is to jump 180° frontside/backside out of your stall.

Revert
To revert you have to rotate into your stall and jump revert back out the same way e.g. to 180° left and revert out by 180° right.

Fakie stall
To skate up the transition fakie and into a plate stall.

Half Cab Stall
To skate up the transition fakie and jump 180° into a plate stall.

Rock to Fakie
To stall your back skate on the coping or transition and reach your front skate out to tap on the top deck, and then re-enter fakie.

Rock n' Roll 
To stall your back skate on the coping or transition and reach your front skate out to tap on the top deck, and 180° to re-enter.

Tabernacle Stall 
A plate stall where one foot points forward and the other backward.

Staple Gun 
Rolling your front foot onto the deck and hooking your back leg onto the coping, then using it to pull you back inside the transition.

Split Stall  
Rolling your front foot onto the deck all the way down to the splits (or as close to as the transition will allow). This is an extension of the Staple Gun.

Unity Stall
A plate stall where you land on the coping your legs crossed.

UFO Stall 🛸
A plate stall where you roll your ankles in and stall on the inside edge of your boot.

Box Stall 📦
One skate stalls on the axel and the other is a plate stall e.g. if you play roller derby think of a T-stop.

Toe-Stop Stall
Can be performed on the transition, coping or deck.

Blunt
A Toe-Stop stall performed fakie or 180 and only on the coping e.g. you will always be facing into the transition.

Boneless 
A Toe-Stop plant on the top deck. Traditionally done as part of an air, the plant should continue your momentum back into the transition. Optional to grab the other leg.

Kick Up/Can-Can
One-foot stall and the other leg is kicked high into the air.

Flamingo
One foot is lifted and tucked up. Commonly grabbed by the same arm e.g. the left arm holds the left leg.

Marilyn
One foot is lifted and grabbed by the opposite arm e.g. the left arm holds the right leg (behind your body).

5-0 Stall
One-foot axel stall.

Around The World
Stalling plate or fakie and rotating backside or frontside 180° to coping. This can be done as many times as your core strength allows!

"Switch" Stall
Adding 'switch' after any stall implies changing from one to another. e.g. Marilyn Flamingo Switch

"Baby" Stall
Adding 'baby' in front of any stall implies the assistance of a support leg that is helping stabilise the trick. Update from 'Happy Tricks'.

SLIDES
/slīd/

Slides are performed on Sliders or Slide Blocks also sometimes named Grind Blocks which can be misleading). The material of the blocks is ofter a self-lubricating plastic or metal. The dominant Slide is determined by your leading leg.

Slide
To slide horizontally along the coping or a rail on sliders between your trucks.

Frontside
To rotate 180° frontside into your slide. Also known as a Frontside Disaster Slide.

Backside
To rotate 180° backside into your slide. Also known as a Backside Disaster Slide.

Fakie
To enter your slide from a backward/fakie position.

Switch
To slide with your weak foot forward.

Alley Oop
To enter from one direction and rotate 270° in the opposite direction into your slide. Also known as a Lip Slide.

One Foot
Multiple variations but any slide that is completed on one foot.

Cess Slide
A wheel drifting slide performed inside the transition. At the top of your momentum weight is lifted off to start a slide, as the momentum returns pivot back straight and roll it out.

Deck Slide* 
Back skate sliding on coping, front skate rolling on the top deck.
*This trick was renamed in 2020 as it perpetuated harmful ableist language. Read about the Trick Name History here. CW: This blog post contains history that discusses harmful audist and ableist language.

Seducer
To land with your legs together and slide them apart. 

GRINDS
/grīnd/

The act of grinding on coping or a rail on the metal trucks between your wheels. To correctly grind a skater must have some or all trucks balancing on a surface. This typically requires a modified set-up although some skaters will balance on their wheels if the trucks are not wide enough to allow contact to the coping. The dominant Grind is determined by your leading leg.

50-50 Grind
Both skates grinding (front and back)

Sidestance 50-50
Both skates grinding heel to heel.

Sidestance 50-50

Axel Grind
The act of grinding on one foot with both trucks. The other skate must be lifted and not rolling. Extra points for a grab.

5-0 Grind
The act of grinding on one foot, only the back truck grinding. The other skate must be lifted and not rolling. Extra points for a grab.

Slasher Grind
A carved turn where one skate grinds along the coping.


Deck Grind*
Back skate grinding on the coping, front skate rolling on the top deck. 
*This trick was renamed in 2020 as it perpetuated harmful ableist language. Read about the Trick Name History here. CW: This blog post contains history that discusses harmful audist and ableist language.

Layback Grind
Frontside grind while your hand grabs the coping pushing your grind right out.

Box Grind
Front foot grinding, back foot sliding.

Reverse Box Grind
Front foot sliding, back foot grinding.
*Most slides and grinds can be done frontside/backside/switch and fakie.

AIRS
/er/

The definition of an air is when both skates leave the transition or coping using the momentum generated from dropping in or pumping. The ultimate goal is to breach the coping and land back on the transition in the fluid motion.

Frontside Air
A jump above the coping turning frontside.

Backside Air
A jump above the coping turning backside.

Air to Fakie
An air with no rotation landed backward.

Fakie Air
An air leaving backward and landing forwards. No rotation.

GRABS (Air Variations)
/grab/

A grab is a flair or tweak added on to an air or trick. Typically the move only lasts for a few seconds and for any sticklers it must be maintained at the highest point of the move. Your front/back hand is determined by your dominant stance.

Indy Grab
Back hand grabbing toes.

Weddle Grab*
Front hand grabbing toes of leading foot.
Naming Credit: Chris Weddle + shout out to Lady Dirtt for advising us of this change.
*This trick was renamed in 2020 as it perpetuated harmful ableist and audist language. Read about the Trick Name History here.
CW: This blog post contains history that discusses harmful audist and ableist language.

Weddle Grab

Method Grab
Backside air grabbing your heels, straightening your hips and pulling your skates up behind your back.

Melancholy/Melon Grab
Front hand grabbing heels.

Stalefish Grab 🐟
Back hand grabbing heels.

Roast Beef Grab 🥩
Back hand between legs grabbing heels.

Seat Belt Grab💺
Front hand wraps across your body to grab your back foot (like a seatbelt).

Pretzel Grab 🥨 (Roast Beef, Seatbelt combo)
Front hand grabs the outside of the back foot, at the same time as the back hand goes between the legs and grabs the heel of the front foot. Invented by Jess Tredinnick

Crail Grab
Back hand front foot.

Grosman Grab
Front hand between legs grabbing heels.

Stiffy
Indy grab where you stretch your legs out in front of you. 🍆

Cannonball 💣💦
A backside air where your tuck and grab both skates. Think Anchorman.

Double-Hook Air
Hook both legs to one side in the same direction, one leg hooked in front, and one leg hooked behind - ideally the thighs are level with or above the hips. Submission by @jessikatastrophie. Inspired by Gymnastics and Cheerleading.

 

Zen Air 🧘‍♀️
An air to fakie where you cross your legs in a Zen position. Created by Desi Jones.

Lien Air
A frontside air grabbing your heels with your front hand.

Judo Air
Backside air grabbing your back skate heel and kicking your front foot forward.

Japan Air
Essentially a Weddle grab where you pull your skates up behind your back knees pointing down.

Christ Air
An air where at the top of your momentum you stretch out into a crucifix shape before tucking back up to land.

Slob Air
Frontside tweaked Weddle pulling your feet up to your hip.

Gay Twist 🌈
Fakie 360° Weddle Grab.

Pogo
Air straight up and landing to stall.

Body Jar
An air that is landed to a one-foot stall momentarily before re-entry.

McTwist 🌪
An inverted backside 540°. Usually grabbed Weddle. 

Madonna 🎙
A lien air with your back leg stretched down landed to Body Jar.

Airwalk
Air where you kick your front foot forward and your back foot back.

INVERTS AND FLIPS
/inˈvərt/
The definition of an invert is when your body inverts (upside down) above the coping. There are lots of variations of them and most can be learned inside the transition but do not technically count until done above the coping.

Invert 
An invert is when you place your hands on the coping and pivot over them.

Ho-Ho / Handstand
An invert where both hands are on the coping like a handstand.

Pancake / Flapjack 🥞
Rolling in fakie, rotating 180° onto your hands and rotating another 180° to your feet. Done inside the transition.

Egg Plant 🍆
An invert with your front hand on the coping and back hand grabs Indy.

Tuck Knee Invert
An invert grabbed like a Japan air and tweaked severely.

Sad Plant 🥲
An invert where you fully extend your front leg.

Layback Air
An invert like trick done frontside while grabbing Slob with your back hand on the coping.

Everybody
A fakie invert with your legs fully extended.

Good Buddy 🤙
A fakie invert, not fully extended.

Under Plant
A layback air grabbing your heels with your front hand.

Miller Flip
A hand plant in which you flip all the way to fakie. Your hand can be on the coping or in the transition.

Fall Guy
A frontside invert to fakie.

Phillips 66
A reverse Miller Flip. Approach the lip fakie, back hand on the coping, flip your body in a front flip motion and roll out forwards.

The Duke
A frontside 540° layback invented by Duke Rennie.

Rodeo Flip 🏇
An inverted frontside 540°.

Forward Flip
A full jumping rotation forwards on a lateral axis.

Back Flip
A full jumping rotation backward on a lateral axis.

 

Need more info? Check out our blog on Skatepark Terminology so you can talk the talk and correctly name the obstacles used for your tricks too! 

If you have a correction, recommendation or want to have a conversation with us regarding language or trick terminology, we invite you to join us in the conversation. Please use this form to submit your input. Our team will be checking regularly in the efforts to build out, expand and clarify our quad skate trick list.